
⚔️ Interactive Game Design Document ⚔️
1. High Concept
Game Title: Avalon's Wrath
"A modern, co-op, side-scrolling beat 'em up where players choose from the legendary Knights of the Round Table to battle through Morgana le Fay's hordes of magical monstrosities and save Camelot."
Core Experience: The game merges the immediate, visceral fun of 90s arcade classics with the mechanical depth, robust progression, and narrative ambition of a modern action RPG. It is a love letter to the genre, reimagined for a new era.
2. Project Vision & Goals
- Reinvent a Classic Genre: Our primary goal is to push the boundaries of the beat 'em up genre. We will move beyond simple two-button combat to introduce a deep, expressive fighting system that rewards skill, encourages experimentation, and provides a high ceiling for mastery, all without losing the pick-up-and-play accessibility that makes the genre great.
- A Living Legend: We want to bring the world of Arthurian legend to life with an art style that feels like a playable, painterly storybook. Every character, enemy, and environment should be steeped in lore and detail, making the world of Avalon feel both epic and tangible.
- The Definitive Co-op Experience: The fellowship of the Round Table is our design touchstone for co-op play. We will build systems that actively promote teamwork, from combined special attacks to character-synergistic abilities, ensuring that playing with friends is the definitive way to experience Avalon's Wrath.
3. Target Audience
- Primary Audience: Fans of modern beat 'em ups (TMNT: Shredder's Revenge, Streets of Rage 4, Dragon's Crown), and players who grew up with arcade co-op classics. They appreciate beautiful 2D art, tight controls, and satisfying, skill-based combat.
- Secondary Audience: Fans of action RPGs and character action games who are looking for a more focused, co-op-centric experience. The deep skill trees, unique character playstyles, and high skill ceiling will appeal to this group.
- Tertiary Audience: Lovers of mythology and fantasy, specifically Arthurian legend. The chance to play as their favorite knights and fight through a story-driven campaign will be a major draw.
4. Key Features, Expanded
A Legendary Fellowship (Large Roster)
Choose your champion from a starting roster of twelve iconic Knights of the Round Table. From the swift and deadly Sir Lancelot to the powerhouse Sir Gawain, each knight is a completely unique character with their own distinct move set, special abilities, and three branching skill trees to allow for deep customization and varied team composition.
A Living Painting (Hand-drawn Art)
Journey through a world brought to life with a breathtaking, hand-drawn art style. Inspired by the lush, painterly aesthetic of titles like Dragon's Crown, we are creating high-resolution sprites and fluid, expressive animations set against deep, parallaxing backdrops that make every frame a work of art.
Unite the Round Table (4-Player Co-op)
Forge your own fellowship! Team up with up to three friends in seamless local or online 4-player co-op. Revive fallen comrades, unleash devastating team-up attacks, and combine character abilities to control the battlefield and overcome Morgana's greatest challenges.
A Mythical Menagerie (Epic Boss Fights)
The quest is fraught with peril. Beyond Morgana's hordes, you will face off against awe-inspiring bosses drawn from myth and legend. From the multi-headed Hydra on the Sunken Old Road to a colossal Storm Wyvern on the Cliffs of Avalon, each boss is a multi-phase spectacle requiring strategy, skill, and teamwork to defeat.
This section details the core mechanics that define the player experience. The goal is to create combat that is easy to learn but offers significant depth for dedicated players, supported by robust progression and scoring systems.
1. Core Movement & Traversal
To create a fast-paced and fluid feel, player mobility is paramount.
- 8-Way Movement: Players can move freely in all eight directions on the 2D plane.
- Walk/Run: A light tilt on the analog stick results in a walk, while a full tilt results in a run.
- Dodge Roll (B): A quick, evasive roll that grants a brief period of invincibility. This is the universal defensive tool for all characters.
- Dash/Air Dash: By double-tapping left or right, players can perform a quick dash. This can also be performed in the air once per jump, allowing for rapid repositioning, combo extension, or evasion of ground-based attacks.
- Recovery: When knocked down, pressing the jump button (A) just as you hit the ground will execute a "tech" or "ukemi," allowing for a quick recovery to your feet, reducing vulnerability.
2. The Expanded Combat System
The combat system is built on a foundation of basic attacks that can be canceled, chained, and modified in various ways.
Light Attack (X)
- Jab Combo: Pressing X repeatedly results in a basic multi-hit combo string, unique to each knight. This is the primary way to set up enemies for stronger attacks.
- Rising Attack: Holding "Up" while pressing X will perform an upward strike, launching lighter enemies into the air for juggles.
Heavy Attack (Y)
- Combo Finisher: Using Y at the end of a Light Attack combo will execute a powerful finisher, knocking enemies away.
- Dash Attack: Pressing Y while running/dashing executes a forward-momentum attack to close distances.
- Smash Attack: Holding "Down" while pressing Y will perform a ground slam, hitting enemies in a small area and potentially causing a ground bounce for combo extension.
Jump (A)
- Jump Attack: Pressing X or Y in the air performs an aerial attack. Aerial X is typically a quick slash, while aerial Y is a downward strike that can spike airborne enemies.
- Double Jump: Most characters (especially swift ones like Lancelot) will have a double jump for enhanced verticality. Powerhouse characters like Gawain may have a single, lower jump.
Grappling and Throws
- Pummel: Press X while grappling to deal a small amount of damage.
- Forward/Backward Throw: Pressing Y will throw the enemy, damaging them and any other enemies they hit. This is crucial for crowd control.
- Character-Specific Throws: Brawler characters like Sir Percival will have a much more extensive set of grappling moves.
3. Advanced Defensive Mechanics
Defense is designed to be active and skill-based, rewarding timing and situational awareness.
Block (LT)
- Available to melee characters with shields (e.g., Galahad). It negates all damage from the front but is subject to the "Shield Break" mechanic, where blocking too many hits in rapid succession will cause a brief stun.
Parry (Timed Light Attack / Dedicated Button)
- Functionality: Successfully parrying an attack negates all damage, stuns the attacker, and builds a significant amount of Valor.
- Perfect Parry: A parry timed at the last possible frame will trigger a "Perfect Parry," which can reflect projectiles and trigger a unique, powerful counter-attack animation.
Magic Defense
- Mages and support characters have unique abilities instead of a standard block.
- Example: Sir Palamedes might have a "Sand Phase" that allows him to briefly become intangible.
- Example: Sir Tristan might have a "Disengage" backflip that creates distance and allows for a quick bow shot.
4. The Valor & Ultimate System
The Valor Meter is the resource for unleashing a knight's true power.
- Gaining Valor: Valor is gained through skillful play: landing hits, performing varied combos, successful parries, and perfect dodges.
- Special Move (RT): Consumes one stock of the Valor meter for a unique character move. This is the core special ability.
- Example: Sir Gawain's might be a single, wide-arcing cleave with his greatsword.
- Example: Sir Bedivere's could be a long-range spear thrust that pierces multiple enemies.
- Ultimate Ability (RT + Y): Consumes a full Valor meter (e.g., 3 stocks). This is the screen-clearing or massive single-target damage move unlocked via the skill tree system. It grants invincibility during its animation.
5. Cooperative Multiplayer Mechanics
Teamwork is a cornerstone of the experience, directly integrated into the gameplay loop.
- Revive: When a player's health is depleted, they enter a "downed" state. Any other player can stand near them and hold a button for a few seconds to revive them with a small amount of health.
- Team Attacks: If two players activate their Special Move (RT) while standing next to each other, they will perform a unique, combined attack with enhanced properties.
- Taunt/Cheer: A non-combat animation that can be performed at any time. If a player taunts after clearing a wave of enemies, they gain a small sliver of health. If two players taunt together, they both get a small Valor boost.
6. In-Game Pickups
Pickups are kept simple and visually distinct for immediate recognition in the heat of battle.
- Apple: Restores a small amount of health.
- Roasted Chicken: Fully restores health.
- Chalice: Grants a portion of the Valor meter.
- Temporary Weapons: Certain environments will feature temporary weapons (e.g., a dropped enemy axe, a discarded spear). These have limited durability but offer new attack animations and higher damage.
The heart of Avalon's Wrath lies in its diverse roster of heroes. Twelve legendary knights form the starting lineup, each with a unique playstyle, abilities, and skill trees. Click on a knight to learn more about their role in the quest to save Camelot.
The campaign for Avalon's Wrath is a 12-stage epic that takes the knights from the besieged walls of Camelot to the very heart of Morgana's dark power. Each stage presents new environments, challenges, and terrifying bosses, telling a complete story of heroism and sacrifice.
The creative vision defines the look and feel of the game, blending nostalgic arcade aesthetics with modern polish to create a unique and memorable experience.
Art Style: "Hand-drawn Stylized Art"
Inspired by titles like *Dragon's Crown*, the art style is a hand-drawn aesthetic that feels like an idealized memory of a classic arcade game.
- High-Detail Sprites: Characters and enemies have high resolution and color counts, with bold outlines to pop from the background.
- Fluid Animation: A high number of unique frames for all actions ensures animations are expressive and impactful.
- Painterly Backdrops: Lush, detailed backgrounds with deep parallax scrolling create a strong sense of place.
- Clean VFX: Special moves and impacts use modern particle effects that complement the hand-drawn art style without clashing.
Audio: "Chiptune-Fusion"
The soundtrack is a high-energy fusion of epic orchestral melodies and classic chiptune synths.
- "Camelot's Call" Motif: A single, heroic musical theme is woven throughout the entire soundtrack, re-imagined for each level's mood.
- Hybrid Instrumentation: Chiptune elements drive the rhythm for a nostalgic feel, while orchestral layers bring the cinematic scale.
- Classic Sound Design: Chunky, satisfying sound effects for hits, magic, and monsters are inspired by the golden age of Capcom arcade games.
Experience the epic soundtrack of Avalon's Wrath. Listen to the chiptune-fusion tracks that will accompany your quest to save Camelot.
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The development and release of Avalon's Wrath will follow a phased approach, designed to build a community and gather valuable feedback before a full multi-platform launch.
Step 1: The Next Fest Demo
The first public release will be a polished, single-level demo targeted for a high-visibility event like Steam Next Fest. It will feature 3 playable knights and the first full stage, serving as a proof-of-concept and teaser.
Step 2: Steam Early Access
Following the demo, a paid Early Access version will launch on Steam. This will include a larger portion of the game (the first 4-6 stages) and an expanded roster of playable characters, allowing the community to help shape the final game.
Step 3: Full Release & Console Ports
After a successful Early Access period, the complete 1.0 version of the game will launch on PC. Development will then focus on porting the polished, final game to Nintendo Switch, PlayStation 5, and Xbox.
Step 4: Post-Launch Support
Ongoing support will include bug fixes and quality-of-life updates. Planned future content includes character DLC packs and a potential equipment/armor system expansion.